In the past I worked in an environment that had a very fast development
pace which created high stress and, ultimately, some developer
turnover. My current job is not like that at all and this is both
good (for me) and bad (for deadlines).
We have only a small team (2 .NET developers, 2 green screen developers
and 1 technical writer), but so did my last job. At that place I
managed a complete rewrite and documentation of the inventory module's
UI, and the creation of a fully featured windows control that
graphically represented the inventory environment, in under 2 months.
I rolled into this new team with...